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LuaLabs

Custom Lua systems running in production at 1,000+ concurrent players.

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Big_F, the developer behind LuaLabs — dark portrait lit by a warm amber halo

// about

One developer. Real production load.

I'm Big_F, the developer behind LuaLabs. I build custom FiveM scripts for ESX Legacy roleplay servers — backend logic, NUI interfaces, and Scaleform work — running in production at 1,000+ concurrent players.

Everything ships under the av_ prefix: built for one server's exact needs, and tuned until it holds up under real load.

// services

What gets delivered

Custom Scripts & Systems

Gameplay systems, economy logic, and server events in Lua for ESX Legacy — scoped with you, delivered configurable and documented.

UI, NUI & Scaleform

Interfaces players actually use: NUI overlays, Scaleform HUD work, and hybrid setups that stay smooth at high player counts.

Server Infrastructure & Optimization

Entity pooling, density control, and performance passes for servers where “runs fine on 64 slots” isn’t good enough.

// selected work

Scripts in production

// process & contact

How an engagement works

Scope

You describe what your server needs; we pin down exact behavior, edge cases, and ESX integration points before anything is written.

Build

I write the script and you get progress builds to test on a dev server along the way.

Handover

Final delivery with config documentation and integration support until it runs clean on your box.