Custom Scripts & Systems
Gameplay systems, economy logic, and server events in Lua for ESX Legacy — scoped with you, delivered configurable and documented.

// about
I'm Big_F, the developer behind LuaLabs. I build custom FiveM scripts for ESX Legacy roleplay servers — backend logic, NUI interfaces, and Scaleform work — running in production at 1,000+ concurrent players.
Everything ships under the av_ prefix: built for one server's exact needs, and tuned until it holds up under real load.
// services
Gameplay systems, economy logic, and server events in Lua for ESX Legacy — scoped with you, delivered configurable and documented.
Interfaces players actually use: NUI overlays, Scaleform HUD work, and hybrid setups that stay smooth at high player counts.
Entity pooling, density control, and performance passes for servers where “runs fine on 64 slots” isn’t good enough.
// selected work
Redeem-code system for vehicles, currency, items, and faction packages — server-side validation with Discord webhook logging.
Hybrid Scaleform + NUI minimap replacement with per-player persistence.
Combined vehicle-pool and NPC-density control keeping entity budgets stable on large-scale servers.
// process & contact
You describe what your server needs; we pin down exact behavior, edge cases, and ESX integration points before anything is written.
I write the script and you get progress builds to test on a dev server along the way.
Final delivery with config documentation and integration support until it runs clean on your box.